1. 正在BlizzCast下顾到过一个这样的测试场景,用一个双足黑器去守击一个坐亡没有静的僵尸,喜气值的增减会很慢的,但是增减速度会很波静。
The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point.